Game Design for Theatre Makers Workshop (2026)
Designed & Facilitated by Laurel Green & Derek Manderson
With design contributions from Milton Lim
A game design praxis workshop for performance practitioners.
What do games do? How do they make meaning? What do they reveal about the larger systems we inhabit?
This hands-on workshop invites theatre makers to explore these questions through the activity of modding, developing, and playtesting new games. Drawing on core concepts from game studies — including critical play, the magic circle, and procedural rhetoric — participants use a custom-made design deck to rapidly prototype and playtest original games, discovering how rules generate story, how systems generate meaning, and how play generates community.
Gameful dramaturgy is experimental dramaturgy: mess around with playful redesigns and see what happens. It is systems dramaturgy: there is an urgent need to stage playful systems in action. And it is community dramaturgy: we play, collaborate, and make meaning together.
No prior game design experience is necessary. All forms of participation are welcome.
Workshops
May 21 & 22—NTS Dramafest, York University, Toronto, ON
May 27—Canadian Association of Theatre Research Conference, Victoria, BC