About

Laurel Green (she/her) is a Canadian-Australian interdisciplinary artist, dramaturg, producer, and scholar. She works at the intersection of performance and games for social transformation, designing invitations to participate and provocations for change.

As Creative Director of STUDIO FUNFUG with collaborators Milton Lim and Patrick Blenkarn, she creates, produces, and tours gameful performance experiences that challenge communities of players to renegotiate and redesign the systems they live in. Recent projects include asses.masses, a 7.5-hour custom-made video game for the stage touring internationally in 10+ languages; FARCE (Fictional Arts: Reimagining Creative Ecosystems), a tabletop roleplaying game played by arts leaders; and DRAGONS, a co-op video game performance for teenagers currently in development.

Laurel has worked across Canada and internationally, contributing to the launch of new plays and creating performance works at every scale—from backyard shows and games played on bicycles, to large civic events and site-responsive installations. Recent projects include: Trophy's Remixed, A Meadow is a Neighbourhood (Ottawa Children’s Festival), and How to Build a Fire (Kerri Flannigan). She directed the world premiere of WROL (Without Rule of Law), now published by Playwrights Canada Press. She co-founded Yarrow Collective on lək̓ʷəŋən territory to challenge colonial relationships to land and plant life through participatory gardening installations. An alumna of the Banff Centre's Cultural Leadership program and Avenue Magazine's Top 40 Under 40, Laurel has over a decade of arts leadership experience and has contributes to arts sector innovation projects across the country.

Laurel is a PhD student in Theatre and Performance Studies at York University, supported by Connected Minds and Sensorium: Centre for Digital Arts & Technology. Her writing appears in Canadian Theatre Review, McGill-Queen's University Press, and Playwrights Canada Press. She frequently speaks and gives workshops in performance and game-making.