SEED KEEPER

Designed by Laurel Green
Playtest: December 2025

A Twine game exploring contemporary and ancestral relationships to native and invasive plant species found in my local ecosystem. Players examine a set of seeds, each one with a story to tell, and get a closer look at their behaviours and impacts. Seed Keeper facilitates a set of close encounters between players and plant species with the goal to re-story and shift these relationships off-screen. The game empathetically builds awareness around issues like biodiversity loss, climate change, and the devastation caused by invasive and alien plant species, interspersing plant facts and provenance with custom illustrations and field interviews with naturalists, activists, backyard gardeners, artists, and bee stewards. Players must decide which plants belong and which are out of place, making choices about their garden that have impacts beyond their lifetime. By design, this experience challenges extractive, colonial gardening methods and de-centres the needs of humans — and builds in a series of reflective prompts throughout, asking: what do you want to seed for the future?

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Digital Stage (2024)