Creative Research
My work moves across forms connected by a shared commitment to participation, curiosity, and the belief that creative experience is a tool for change. This gallery gathers creative research—from recent game prototypes and digital experiments to academic research—alongside contributions to initiatives shaping the arts sector.
Game Design for Theatre Makers Workshop (2026)
A game design praxis workshop for performance practitioners from teens to tenured.
Factory: The Residency Game (2025)
A bespoke tabletop role-playing game designed for Factory Theatre — exploring what it means to transform producing models.
RE:SEED (2025)
An escape room with roleplaying elements set in the ruins of an ancient botanical gardens.
Performance in the Pacific Northwest (2024)
A place-based, object-centred digital humanities project recovering performance histories across the Pacific Northwest region.
Digital Stage (2024)
A sectoral innovation project to design a home for digital performing arts.